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Ambient Occlusion
Ambient occlusion
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Related in the Kosmos
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3D computer graphics
(42)
Screen Space Ambient Occlusion
Image based lighting
Global illumination
Subsurface scattering
Shadow mapping
Shadow mapping
Displacement mapping
Radiosity (3D computer graphics)
Deferred shading
Photon mapping
Shader
Uv mapping
Normal mapping
Ray tracing (graphics)
Brazil R/S
Subdivision surfaces
Parallax mapping
Vue 6
Rendering system
Dynamic lights
HDRI
Shadow Volumes
HDR rendering
Beam tracing
Particle system
Specularity
Sunflow
Texture maps
Depth buffer
Phong shading
Voxel
Mudbox
Environment map
3d modeling
Bump mapping
Diffuse reflection
Blender 3d
Low poly
Vertex (geometry)
Toon shading
Micropolygon
Volume rendering
3d modeler
more...
Demo effects
(18)
Afterimage (shader effect)
Blitter object
Bloom (shader effect)
Bump mapping
Color cycling
Color cycling
Crack intro
Demo effect
Displacement mapping
Environment map
Full screen effect
Metaballs
Normal mapping
Parallax mapping
Plasma effect
Raster bar
Scrolling
Stars (shader effect)
Vector slime
more...
Global illumination software
(17)
FormZ
Mental ray
Art of Illusion
Blender 3d
Brazil R/S
Brazil R/S
Electric Image Animation System
Holomatix Rendition
Indigo Renderer
Kerkythea
LightWave 3D
LuxRender
POV-Ray
Picogen
Radiance (software)
Sunflow
YafaRay
modo (software)
more...
Rendering systems
(12)
V-Ray
Brazil R/S
False radiosity
Holomatix Rendition
Indigo Renderer
Indigo Renderer
Kerkythea
LuxRender
Maxwell Render
Mental ray
PhotoRealistic RenderMan
Picogen
YafaRay
more...
Computer graphics
(14)
Network rendering
NVIDIA Gelato
Texture resolution
Eurographics
FinalRender
FinalRender
Graphics hardware
Uv mapping
Rendering system
HDRI
HDR rendering
Specularity
Texture maps
3d modeling
Micropolygon
more...
3D graphics software
(14)
Poser Figures
Cheetah3D
Maxscript
Maya 2008
Carrara (software)
Carrara (software)
Curious Labs Poser
Autodesk Softimage
Brazil R/S
Vue 6
V-Ray
FormZ
Mudbox
FinalRender
3d modeler
more...
Virtual reality
Unigine
Wire-frame model
Normal mapping
Ray tracing (graphics)
Particle system
Bump mapping
Geometrical optics
Specular
Refractions
Depth of field
Ray tracing (graphics)
See also
(20)
AOC3
OpenGL Shading Language
Soft shadows
Caustic (mathematics)
Hidden surface determination (Occlusion culling)
Hidden surface determination (Occlusion culling)
Dominic Santiago
Radiosity
Spherical harmonics
Marcus Fenix
Motion blur
Distributed computing
Rigid body dynamics
Tangent space
Texture (painting)
Lightworks
Smith Micro
Eovia
CryEngine 2
Trials 2: Second Edition
Siggraph
more...
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